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Server Exports
Dispatch
createDispatch(title, message, coords, jobs, meta)
- Purpose: Creates a dispatch entry and broadcasts it to all on-duty members of the target jobs.
- Arguments:
title(string) — dispatch title. Required.message(string) — dispatch description.coords(vector3 | table) — location{x, y, z}. Required.jobs(string | string[]) — job name or array of job names.meta(table?) — optional metadata:source(number?) — source player ID.sourceId(string?) — additional source identifier.category(string?) — dispatch category.
- Returns:
table | nil— the dispatch entry on success,nilon validation failure.
local dispatch = exports["sky_jobs_base"]:createDispatch(
"Bank Robbery",
"Silent alarm triggered at Pacific Standard",
vector3(235.0, 216.0, 106.0),
{ "police" },
{ category = "robbery", source = source }
)
if dispatch then
print("Dispatch created:", dispatch.id)
end
Dispatch Entry Structure
| Field | Type | Description |
|---|---|---|
id | string | Unique dispatch identifier |
title | string | Dispatch title |
message | string | Dispatch description |
coords | table | Location {x, y, z} |
jobs | table | Target job names |
status | string | "active" on creation |
createdAt | number | Timestamp |
HasDispatch(sourceKey, sourceId)
- Purpose: Checks if an active dispatch exists for the given source.
- Arguments:
sourceKey(string) — source identifier key.sourceId(string) — source ID value.
- Returns:
boolean—trueif a non-done dispatch exists.
local exists = exports["sky_jobs_base"]:HasDispatch("player", "license:abc123")
if exists then
print("Active dispatch already exists")
end
Gallery
takeServerImage(rawDataUrl, cameraMetadata)
- Purpose: Uploads a base64 image to the configured image provider.
- Arguments:
rawDataUrl(string) — base64-encoded image data URL.cameraMetadata(table) — metadata about the camera/capture context.
- Returns:
boolean—trueon success,falseon failure.table | string— on success:{ data = { url, id, image_id } }. On failure: error message.
local ok, result = exports["sky_jobs_base"]:takeServerImage(imageData, {
type = "bodycam",
timestamp = os.time()
})
if ok then
print("Uploaded:", result.data.url)
end
Creator
openCreatorByJob(source, jobKey)
- Purpose: Opens the registered station creator for a player by job key after validating the creator permission.
- Arguments:
source(number) - server ID of the player who should receive the creator UI.jobKey(string) - registered job key.
- Returns:
boolean-trueon success.string?- failure reason such as"creator_not_found"or"no_permission".
local ok, reason = exports["sky_jobs_base"]:openCreatorByJob(source, "mechanic")
openCreatorByJobWithoutPermission(source, jobKey)
- Purpose: Opens the registered station creator for a player by job key without running the creator permission check. Use only from trusted server-side integrations that already authorized the player.
- Arguments:
source(number) - server ID of the player who should receive the creator UI.jobKey(string) - registered job key.
- Returns:
boolean-trueon success.string?- failure reason such as"creator_not_found"or"invalid_source".
local ok, reason = exports["sky_jobs_base"]:openCreatorByJobWithoutPermission(source, "mechanic")
Storage
AddStorageItem(stationId, jobName, grade, name, amount, metadata)
- Purpose: Adds one item stack directly to a station storage. The export validates basic input and storage capacity before inserting.
- Arguments:
stationId(string | number) - target station ID.jobName(string) - job name used for storage restrictions.grade(number?) - job grade context.name(string) - item name.amount(number) - positive item count.metadata(table?) - optional item metadata.
- Returns:
boolean-truewhen the item was added.
local ok = exports["sky_jobs_base"]:AddStorageItem(
"station_1",
"mechanic",
2,
"repair_crate",
1,
{ quality = 100 }
)
AddStorageItems(stationId, jobName, grade, items)
- Purpose: Adds multiple item stacks directly to a station storage in one call. The export validates all items and checks total capacity before inserting.
- Arguments:
stationId(string | number) - target station ID.jobName(string) - job name used for storage restrictions.grade(number?) - job grade context.items(table[]) - array of items withname,amountorquantity, and optionalmetadata.
- Returns:
boolean-truewhen all valid items were added.
local ok = exports["sky_jobs_base"]:AddStorageItems("station_1", "mechanic", 2, {
{ name = "repair_crate", amount = 1, metadata = { quality = 100 } },
{ name = "cleaning_kit", quantity = 2 }
})
External Garage Integration
These exports allow third-party garage systems to register and unregister vehicles so the trunk inventory and prop system works for externally-spawned job vehicles.
registerExternalVehicle(plate, jobName, model, netId, ownerSource, trunkCapacity)
- Purpose: Registers an externally-spawned vehicle in the sky_jobs_base vehicle tracking system. This enables trunk inventory, prop placement, and all trunk-related server callbacks for the vehicle.
- Arguments:
plate(string) — the vehicle license plate. Required.jobName(string) — the job this vehicle belongs to (e.g."ambulance","police"). Required.model(string?) — vehicle model name (e.g."ambulance"). Defaults to"unknown".netId(number?) — network ID of the spawned vehicle entity.ownerSource(number?) — server ID of the player who spawned the vehicle.trunkCapacity(number?) — trunk weight capacity. Defaults to50.
- Returns:
boolean—trueon success,falseif plate or jobName is missing.
-- After spawning the vehicle on the server:
local plate = GetVehicleNumberPlateText(vehicle)
local netId = NetworkGetNetworkIdFromEntity(vehicle)
exports["sky_jobs_base"]:registerExternalVehicle(
plate,
"ambulance",
"ambulance",
netId,
source,
80
)
unregisterExternalVehicle(plate)
- Purpose: Removes an externally-registered vehicle from the tracking system. Call this when the vehicle is despawned or parked by the external garage.
- Arguments:
plate(string) — the vehicle license plate. Required.
- Returns:
boolean—trueon success,falseif plate is invalid.
exports["sky_jobs_base"]:unregisterExternalVehicle(plate)
Full Usage Example
-- When spawning the vehicle
RegisterNetEvent("mygarage:vehicleSpawned", function(plate, model, netId)
exports["sky_jobs_base"]:registerExternalVehicle(
plate, "ambulance", model, netId, source, 80
)
end)
-- When despawning / parking the vehicle
RegisterNetEvent("mygarage:vehicleDespawned", function(plate)
exports["sky_jobs_base"]:unregisterExternalVehicle(plate)
end)
-- After the vehicle entity exists on the client
local vehicle = NetToVeh(netId)
exports["sky_jobs_base"]:registerExternalTrunkVehicle(vehicle)
-- When despawning
exports["sky_jobs_base"]:unregisterExternalTrunkVehicle(vehicle)
Salary
These exports allow external resources (e.g. AFK scripts) to temporarily pause and resume salary payouts for a player, preventing paycheck farming.
pausePlayerSalary(playerId)
- Purpose: Pauses salary payouts for the given player. While paused, the player will not receive any automatic salary payments.
- Arguments:
playerId(number) — the server ID of the player. Required.
- Returns:
boolean—trueon success,falseif the player ID is invalid.
exports["sky_jobs_base"]:pausePlayerSalary(playerId)
resumePlayerSalary(playerId)
- Purpose: Resumes salary payouts for the given player after they were paused.
- Arguments:
playerId(number) — the server ID of the player. Required.
- Returns:
boolean—trueon success,falseif the player ID is invalid.
exports["sky_jobs_base"]:resumePlayerSalary(playerId)
isPlayerSalaryPaused(playerId)
- Purpose: Checks whether salary payouts are currently paused for the given player.
- Arguments:
playerId(number) — the server ID of the player.
- Returns:
boolean—trueif paused,falseotherwise.
local paused = exports["sky_jobs_base"]:isPlayerSalaryPaused(playerId)
getGradeSalary(jobName, grade)
- Purpose: Reads the salary configuration of a job grade as configured in the boss menu.
- Arguments:
jobName(string) — the job name. Required.grade(number) — the job grade. Required.
- Returns:
number— salary amount per interval (0if none configured).number— payout interval in minutes.
local amount, intervalMinutes = exports["sky_jobs_base"]:getGradeSalary("ambulance", 3)
print(("Grade 3 earns $%d every %d minutes"):format(amount, intervalMinutes))
Usage Example
-- When a player goes AFK
AddEventHandler("sky_afk:playerAFK", function(playerId)
exports["sky_jobs_base"]:pausePlayerSalary(playerId)
end)
-- When a player returns from AFK
AddEventHandler("sky_afk:playerReturned", function(playerId)
exports["sky_jobs_base"]:resumePlayerSalary(playerId)
end)
Duty
These exports allow external resources (e.g. admin menus, multijob scripts) to read and change a player's duty state.
setPlayerDuty(playerId, onDuty)
- Purpose: Sets a player's duty state externally. Runs the full duty pipeline: on/off-duty job switch, duty event for all job scripts, and salary work-time session handling — exactly as if the player toggled duty themselves.
- Arguments:
playerId(number) — the server ID of the player. Required.onDuty(boolean) —trueto set on duty,falseto set off duty.
- Returns:
boolean—truewhen the resulting duty state matches the request,falsewhen the player is invalid or their job cannot go on duty.
-- Force a player off duty (e.g. from an admin menu)
local ok = exports["sky_jobs_base"]:setPlayerDuty(playerId, false)
if not ok then
print("Player is not on a duty-capable job")
end
isPlayerOnDuty(playerId)
- Purpose: Checks whether a player is currently on duty.
- Arguments:
playerId(number) — the server ID of the player.
- Returns:
boolean—trueif on duty.
local onDuty = exports["sky_jobs_base"]:isPlayerOnDuty(playerId)
getOnDutyPlayers(jobName)
- Purpose: Returns all currently on-duty players of a job.
- Arguments:
jobName(string) — the job name. Required.
- Returns:
number[]— array of server IDs.
local medics = exports["sky_jobs_base"]:getOnDutyPlayers("ambulance")
print(("%d medics on duty"):format(#medics))
Players & Members
These exports let external resources (admin menus, whitelist systems, other job scripts) manage job members without going through the boss menu.
getPlayerJobInfo(playerId)
- Purpose: Returns the cached job state of an online player in one call.
- Arguments:
playerId(number) — the server ID of the player. Required.
- Returns:
table | nil—{ job, grade, gradeLabel, onDuty }, ornilif the player is not loaded.
local info = exports["sky_jobs_base"]:getPlayerJobInfo(playerId)
if info then
print(("%s — grade %d (%s), on duty: %s"):format(info.job, info.grade, info.gradeLabel, tostring(info.onDuty)))
end
setJobMember(jobName, playerOrIdentifier, grade)
- Purpose: Hires a player into a job or changes the grade of an existing member. Works for online players (server ID) and offline players (identifier). Updates the framework job, the player cache, and notifies open boss menus.
- Arguments:
jobName(string) — the job name. Required.playerOrIdentifier(number | string) — server ID or framework identifier. Required.grade(number?) — target grade. Defaults to the job's lowest grade (hire).
- Returns:
boolean—trueon success.string?— error message on failure (e.g."Invalid grade").
-- Hire an online player at the default grade
local ok, err = exports["sky_jobs_base"]:setJobMember("ambulance", playerId)
-- Promote an offline player to grade 2
local ok, err = exports["sky_jobs_base"]:setJobMember("ambulance", "license:abc123", 2)
removeJobMember(jobName, playerOrIdentifier)
- Purpose: Fires a member from a job. Sets the player to
unemployed, ends their duty, and removes their member stats. Works for online and offline players. - Arguments:
jobName(string) — the job name. Required.playerOrIdentifier(number | string) — server ID or framework identifier. Required.
- Returns:
boolean—trueon success.string?— error message on failure.
local ok, err = exports["sky_jobs_base"]:removeJobMember("ambulance", "license:abc123")
getJobMembers(jobName)
- Purpose: Returns all members of a job (online and offline) with their boss-menu stats.
- Arguments:
jobName(string) — the job name. Required.
- Returns:
table[]— array of member entries.
Member Entry Structure
| Field | Type | Description |
|---|---|---|
identifier | string | Framework identifier |
license | string | Stored license identifier |
name | string | Character name |
grade | number | Job grade |
grade_label | string | Grade label |
onduty | boolean | Current duty state |
last_online_timestamp | number | Unix timestamp of last online |
total_work_time_seconds | number | Accumulated on-duty time |
actions_done | number | Job action counter |
image_url | string? | Member image if set |
local members = exports["sky_jobs_base"]:getJobMembers("ambulance")
for _, member in ipairs(members) do
print(member.name, member.grade_label, member.onduty)
end
Society Money
Direct access to the job's shared account (the same account used by the boss menu finance tab).
getJobMoney(jobName)
- Purpose: Returns the current shared account balance of a job.
- Arguments:
jobName(string) — the job name. Required.
- Returns:
number— balance (0on invalid job).
local balance = exports["sky_jobs_base"]:getJobMoney("ambulance")
addJobMoney(jobName, amount)
- Purpose: Adds money to the job's shared account.
- Arguments:
jobName(string) — the job name. Required.amount(number) — positive amount. Required.
- Returns:
boolean—trueon success.
exports["sky_jobs_base"]:addJobMoney("ambulance", 5000)
removeJobMoney(jobName, amount)
- Purpose: Removes money from the job's shared account.
- Arguments:
jobName(string) — the job name. Required.amount(number) — positive amount. Required.
- Returns:
boolean—trueon success,falsewhen the account is invalid or the withdrawal fails.
if exports["sky_jobs_base"]:removeJobMoney("ambulance", 2500) then
print("Invoice paid from society funds")
end
Permissions
hasJobPermission(playerId, permission, jobName)
- Purpose: Checks whether a player's grade has a boss-menu permission. Useful for external resources that gate features behind management permissions.
- Arguments:
playerId(number) — the server ID of the player. Required.permission(number | string) — Permission enum value or key name (e.g.3or"MANAGE_MEMBERS"). Required.jobName(string?) — when set, the check additionally requires the player to be on this job.
- Returns:
boolean—trueif the grade has the permission (or theALLpermission).
Permission Keys
VIEW_LOGS, MANAGE_ROLES, MANAGE_MEMBERS, MANAGE_WAREHOUSE, MANAGE_MONEY, EDIT_OUTFITS, CREATE_OUTFITS, DELETE_OUTFITS, PURCHASE_SUPPLIES, PURCHASE_VEHICLES, GARAGE_VEHICLES, SELL_VEHICLES, TABLET_APPS, DOCUMENT_CLASSIFICATIONS, ALL
if exports["sky_jobs_base"]:hasJobPermission(playerId, "MANAGE_MONEY", "ambulance") then
-- allow external payout action
end
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